- Match Properties Overview
- How to Match Properties
- Using Match Properties to Update Valves and Valve Callouts
- Using Match Properties to Switch Pipe Classes
- Copy and Place a Head Using Our Match Equipment Tool (Formerly Known as Match Head)
Whether you need to switch out one head or valve in your drawing, or hundreds at a time, the Match Properties tool will help make your life easy.
Our Match Properties tool applies the properties of a "source object," such as a plant or irrigation component, to a "destination object" that's already in your drawing. For example, you can use this tool to turn one irrigation component into another component, a plant into another plant or into an irrigation component, etc. The destination object will be assigned all data associated with the source equipment, such as spray type, symbol, arc pattern, and pressure.
Looking for information on copying and placing heads using our Match Equipment tool? See our Match Equipment documentation.
Match Properties is also a great tool for planting and site/hardscape design. For more information, see our pages on:
Match Properties also works on generic blocks (i.e., blocks that do not have data assigned to them).
Match Properties Overview
Open the Match Properties tool:
F/X Irrigation ribbon, Match Properties flyout
Irrigation Head toolbar
F/X Irrigation menu, Match Properties option
or type FX_MatchProp in the Command line
How to Match Properties
When you select the Match Properties tool, the Command line will prompt you to: Select source object
Click a plant or irrigation compent in your drawing whose properties you want to assign to one or more additional pieces of equipment – the source object.
In the example below, we will select one of the four visible irrigation heads as the source object.
The Command line will prompt you to Select destination object.
In our example, we'll select one of the three other heads in view.
The properties of the source head will be applied to the destination head.
The destination equipment doesn't just receive the same symbol as the source equipment. It also receives the rest of the source equipment's data.
With Match Properties still active, you can continue to click additional pieces of destination equipment to assign them with the properties of the source equipment.
Note that Match Properties will work on any object or block in your drawing, so it can be extremely helpful in converting drawings created without the use of our software. Also, the Undo marker is set between each change, so you can easily exit the command and then Undo back each individual change as necessary.
Selecting Multiple Destination Objects
Once you've selected a destination object, you can draw a window encompassing all similar objects you'd like to turn into the source object.
In this example, we'll select the head on the right as the source object, then one of the reddish plant symbols to the left as the destination object.
We'll then draw a selection window encompassing all the plants in view.
Only the plants of the variety we've selected as the destination object will turn into the head.
Turning Plants into Irrigation Symbols
You might have an irrigation plan where you want to replace each of a certain variety of shrub or tree, or all your shrubs and trees, with an irrigation component such as a head. Here's how >
Match Properties and Pipe Sleeves
Match Properties tool now works on pipe sleeves.
To change out one pipe sleeve for another, open Match Properties and select a sleeve with your desired size as the Source Object. Then select the sleeve whose size you want to change as the Destination Object. The sleeve will be swapped out for the first size you selected.
Using Match Properties to Update Valves and Valve Callouts
We've engineered Match Properties to update valve callouts as it updates the valves associated with them. To swap out one valve for another, open Match Properties and select your source valve. Then select your destination valve.
In this example, we'll replace the 3/4" valve pictured below with the 1" valve type on the left side. With Match Properties active, we'll select the 3/4" valve as the source object. We'll then select the 1" valve as the destination object.
The valve on the right is replaced by the 1" valve type, and its callouts is automatically updated to reflect the change from 3/4" to 1".
Using Match Properties to Switch Pipe Classes
Match Properties also works on pipes in your drawing. For example, you may have laid out your laterals or mainline, only to find that you've mistakenly used the wrong class of pipe. Rather than deleting and re-drawing your pipes with the correct classes, you can use Match Properties to switch them out in place.
First, save your drawing (in case you don't like the results of using Match Properties on your pipes.
Next, place a section of pipe that you know is the correct class. Open Match Properties, and click the pipe with the correct class when prompted to select a source object. When prompted to select a destination object, click a length of the pipe with the incorrect class.
From this point, you can draw a window across the entire drawing. All pipes of the same type as the one you selected as the destination object will be replaced with the correct class.
Copy and Place a Head Using Our Match Equipment Tool (Formerly Known as Match Head)
With our Match Equipment tool, you can grab one of your emitters and quickly place copies throughout your drawing. See our Match Equipment documenation for more information.