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Match Properties – Site & Hardscape

Our Match Properties tool allows you to apply the data and symbol of a site block or hatch in your drawing to other blocks or hatches you've placed in your drawing. The "destination objects" will take on the appearance and data of the "source object" while retaining their original rotation.

 

Match Properties is also a great ally for planting and irrigation design. For more information, see our documentation sections on:

Match Properties will only assign the properties of "smart" blocks or hatches with associated data. Therefore, only site blocks placed using our Reference Notes (RefNotes) feature can serve as the "source" object.

Match Properties Overview

Open the Match Properties tool:

 

 

 

F/X Site ribbon, Match Properties flyout

 

 

 

 

 

 

F/X Planting ribbon, Match Properties flyout

 

F/X Site menu, Match Properties option

 

 

 

Plant Label toolbar

 

 

 

or type FX_PlantMatchProp or FX_MatchProp in the Command line

 

 

The cursor will turn into a pickbox, and the Command line will prompt you to Select source object.

 

 

Click the site block or hatch whose properties you want to apply to one or more existing objects in your drawing.

 

 

In the example below, we'll select a table we've placed as an Amenity (Object) Reference Note.

Remember: When selecting a site block or hatch as a source object, you will only be able to select blocks and hatches you've placed as RefNotes. However, you can select generic blocks (such as those you've placed using the Plan Graphics or Elevation Graphics tool) or generic hatches as destination objects that take on the properties of the source object.

 

 

The Command line will now prompt you to:

Select destination object(s).

 

 

 

 

 

 

 

 

 

 

Click any object in your drawing that you'd like to replace with the source object.

 

 

 

In our example, we'll select one of the tables at the bottom of the image, which are a different model from the table we've selected as a source object.

 

 

 

The object you select will take on the properties of the source object.

 

 

 

In our case, the table we selected as a destination object will transform into the source object table.

Note: The destination object will take on all properties of the source object – including symbol, notes, and per-unit cost.

You can continue clicking additional destination objects to take on the properties of the source object. If you choose this option, you can select any object in your drawing as a destination object.

 

 

 

You can also select multiple destination objects at once.

 

 

To do so, draw a window around all the objects you'd like to assign with the properties of the source object.

 

 

 

All objects within your window that are identical to the original destination object you selected will be assigned the source object's symbol and data.

 

 

In our example, the three tables within the window have been transformed to the first model of table, while the umbrella – which was also within the window – has remained unchanged.

Note that Match Properties will only process object within your window that are identical to the first destination object you selected. This feature allows for the careful selection of multiple identical objects while preventing others from being changed inadvertently.

Destination objects will retain their original rotation – the angle at which they were originally placed.

If you select a block as your source object, you can select any block in your drawing as the destination object, including other "smart" blocks. You cannot, however, use Match Properties to replace a hatch with a block or vice versa.

Match Properties and Hatches

Match Properties can also apply the properties of a "smart" RefNote hatch to an existing closed polyline boundary, or even another hatch. Select the Match Properties tool as described above, then select an existing Area or Volume RefNote hatch as the source object. For more information on these specific types of RefNotes, see our Area / Volume RefNotes page.

 

 

 

In this example, we'll apply Match Properties using a RefNote hatch as a source object and a "dumb" site hatch (that is, a hatch without any associated data, which we've placed using the Hatch tool) as a destination object.

 

 

 

Once we apply Match Properties and select the site hatch as the destination object, we've replaced it with our RefNote hatch – and assigned it with all associated data.

If you select a hatch as your source object, you can select any other hatch in your drawing as the destination object, including other "smart" hatches. You cannot, however, use Match Properties to replace a block with a hatch.

Match Properties and Reference Note Callouts

Match Properties also allows you to change one Reference Note (RefNote) you've placed in your drawing into a different RefNote. All data from the "source" RefNote will be applied to the "destination" RefNote.

 

 

If you've already called out the "destination" RefNote, the callout will also update.

Troubleshooting

Issue: You attempted to use Match Properties on two site hatches or RefNote hatches with the same hatch but with different rotation angles, but the hatch angle did not change (even though the groundcover changed correctly)

Last modified on Wednesday, 30 October 2019 12:57
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