I made that a bit unclear. Here's a better explanation:
A light's footprint in Land F/X is an isoline of constant footcandle/lux, drawn based on two things:
- the light's beam angle (i.e. the wider the beam angle, the larger the footprint)
- the height of the light fixture (i.e. the higher the light fixture, the larger the footprint)
Note that the light intensity (lumens) is not a factor. Consequently, if two light fixtures share the same beam angle and the same height, they'll have the same footprint, even if one is a 100 lumen lamp and the other is a 10,000 lumen lamp.
You're absolutely correct that the "LK-LITE-LUX-###" layer name describes the illuminance in lux at the footprint isoline,
as a result of the intensity of that particular light.
These footprint isolines can be used, for example, to aid in determining the spacing between
identical path lights (i.e. how the light cones overlap), but because non-identical light fixtures have footprint isolines at different lux values, they should not be interpreted as if they all represent the same value like the contour lines of a topographic map.
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Thanks for the suggestions on fc/lux tool functionality. That sounds pretty in line with what we've heard from others as well, so I'd say we're getting an increasingly clearer picture of what to build.